34 lines
2.0 KiB
JavaScript
34 lines
2.0 KiB
JavaScript
/* A super simple smooth scroller without all the baggage. Written by Chuck Dries in 2017*/
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//settings
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var speed = .0005; //speed multiplier
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//setup necissary stuff
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var target = null;
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var targetHeight = null;
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var prevHeight = null;
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var currentHeight = null;
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var startTime = null;
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/* does some basic checking then calls animate() to do the heavy lifting */
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function smoothScroll(targetId) {
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target = document.getElementById(targetId);//grab the element
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targetHeight = target.offsetTop; //get its height
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currentHeight = getScrollY(); //grab the current scroll position
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prevHeight = null;
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startTime = null; //we have to reset the start time every time the animation runs
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if (currentHeight != targetHeight) {
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window.requestAnimationFrame(animateScroll);//schedule the animation
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}
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}
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function animateScroll(timeStamp) {
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if (startTime == null) startTime = timeStamp; //record the time the animation started if we're just starting
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var deltaStep = (timeStamp - startTime) * speed; //timeStamp - startTime gives us miliseconds since the animation started, we scale this down because its usually in the hundreds.
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currentHeight = getScrollY(); //record the current scroll position of the window
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prevHeight = currentHeight;//store height before scroll action so we can compare it to the height after we try to scroll
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var offsetScroll = targetHeight - currentHeight; //calculate how far we still need to go
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var deltaScroll = deltaStep * offsetScroll; //decide how far to scroll this tick
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window.scroll(0, currentHeight + deltaScroll); //scroll!
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currentHeight = getScrollY();//re-record the current height after scrolling for comparison
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if ((currentHeight != targetHeight) && ((currentHeight != prevHeight) || (deltaStep == 0))) { //schedule another tick until we get where we're going or we get as far as we can. deltastep will always be 0 on the first frame.
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window.requestAnimationFrame(animateScroll);
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}
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} |