@@ -158,8 +158,6 @@
The idea started as something of a joke, but after prototyping we realized that we stumbled upon a killer
feature: when you're wearing the headset, you can't see your keyboard.
View on Devpost
-
-
Unity
C#
Virtual Reality
@@ -243,15 +241,10 @@
topDiv.className = "large";
}
topDiv.style.height = topHeight - 10 + "px"; //subtract 10 to account for padding-top on #top
- // console.log("topheight is " + topHeight + " and topDiv.style.height = " + topDiv.style.height);
- // mast.style.marginTop = halfHeight + "px";
//background thing
var p = ((windowHeight - ypos) / windowHeight); //calulate ratio of scroll
- // x.innerHTML = " " + String(parseInt(p * 100)); //display it
var rgb = Math.floor(Math.abs(1 - p) * 255); //set the color
- // var colorString = "rgb(" + rgb + "," + rgb + "," + rgb + ")";
- // document.body.style.backgroundColor = colorString;
}
@@ -263,7 +256,7 @@
function toggleSkillTable() {
if (t) {
st.style.display = "none";
- stb.innerText = "More about me";
+ stb.innerText = "Show skills table";
t = false;
} else {
st.style.display = "block";